Almost every multimedia language program for children features exercise activities involving the association of different target items that are represented variously in the form of text (words), graphics (illustrative pictures or icons) and audio (spoken words or sound effects). These activities exploit one of the main learning potentialities offered by multimedia, namely flexibility in combining the various communication codes.
Association games basically fall into two categories: pairing (association of two target items among all those presented); and grouping (categorisation of all the items presented according to a number of given categories). In both cases the aim of the activity is to enhance and reinforce vocabulary acquisition.
In pairing games the learner is usually presented with a prompt (spoken/written word, illustration, etc.) and must find the corresponding target item. This type of game differs from the treasure hunt in that the prompt is presented explicitly and seperately, not as part of a (spoken) command or request delivered by a mascot in a simulated interpersonal interaction.
In grouping games the learner is presented with a number of different vocabularly items (represented textually and/or graphically) that must be arranged into categories. This usually involves the classification of lemmas according to given hyponym classes: e.g. grouping car, bicycle, boat etc. in the vehicle family. Subsequently, the game not only provides an opportunity for practising vocabularly, but also exercises general linguistic and cognitive skills.